Turn-Based Battles Could Be Scrapped For PS4’s Final Fantasy VII Remake
The active real-time battle system has always been recognized as a Final Fantasy staple, appearing in numerous major iterations up to Final Fantasy IX. Based on a bar that fills up over time, it’s a mechanic that provides the need for some strategic thinking while also allowing things to play out at a slightly faster pace than you’d expect from a system. turn-based standard.
And of course, the beloved Final Fantasy VII also featured a traditional active-time battle system. However, according to the latest issue of the official PlayStation Magazine, game director Tetsuya Nomura hinted that there are big changes in store for Final Fantasy VII Remake, which was announced for PlayStation 4 at E3.
Nomura told the publication that the game’s combat will see some “dramatic changes,” promising more information when the time comes. Don’t go looking for your sword just yet, though, as he goes on to say that “we want to clarify: we’re not going to make it into a marksman or anything.” We’re going to bring dramatic changes, but we want to make sure it’s recognizable.” Phew.
Additionally, Nomura also mentions that he is taking inspiration from Final Fantasy VII: Advent Children – the movie sequel to the original PSone title. As such, we can probably expect flashy visuals, plenty of cinematic camera angles, and hopefully some good old-fashioned omni-action.
How do you think the remake’s combat will end? Are you excited or cautious? Go check out the remake reveal trailer again, and then let us know if you’re still getting the chills in the comments section below.
- Final Fantasy 7 Remake (PS4)