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How is a videogame born? The essentials to create one



How is a videogame born? The essentials to create one


Everyone plays or has played a video game at least once in their life: on TV via a console such as the Play Station, on the computer, or by downloading a game in the form of an app on their smartphone or tablet.

The videogame industry knows no crisis, on the contrary! Thanks to video games, complementary sectors have also developed such as e-sports, which from a niche sector is becoming a real mass phenomenon. Behind a videogame, however, there is a fascinating and in some ways complicated world for the layman: let’s try to shed some light.

The foundations of a video game

The fundamental elements of a video game can be summarized in 3 macro-elements:

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What about ********?

These 3 components can also be found in online ****** games, albeit in an obviously different conjugation. As collected by the editorial staff of videoslotmachineonline.it in fact, in slot machines, certainly the most numerous games in casinos, the same basic elements are observed. Unlike video games, however, graphics and sound certainly occupy a more marginal placeas players are almost exclusively interested in gameplay, and other fundamental elements for games of this genre.

The development stages of a video game

We can divide the development phases of a video game into 4:

  1. Ideation: the main components that a game must havein particular components of the gameplay such as the plot, the setting, the creation of the characters.
  2. Design: it is the phase immediately following the ideation, and it consists in evaluating concretely what came out of the previous phase, which has its main component in creativity; in design, the technical feasibility of the idea is taken into consideration, the resources needed to develop it, and the possible obstacles in its implementation; between conception and design there is no clear boundary in reality, since the feasibility or otherwise of the project is already taken into account in the conception phase.
  3. Production: the operational phase of game development, which consists of writing the software and creating all the components necessary to make the game work; it is here that the famous Alpha version of a game is made, that is a videogame in the “primitive” stage which serves to have feedback on the field on the actual functioning and any errors or bugs to be fixed; only after passing various tests, the game is ready to be marketed.
  4. Post-launch: once put on the market, a game can still have bugs that have escaped the production house, which intervenes with resolutive patches; thanks to faster Internet connections than in the past, and online game libraries, it is easier to intervene in the post-launch; in addition to correcting errors, the manufacturing companies also use this phase to equip the games with expansions to increase their “life cycle”.