CD Projekt Red has cut the wall running mechanics seen in previous Cyberpunk 2077 game trailers “for design reasons.” In an interview with GameReactor, Cyberpunk 2077 level designer Max Pears explained the decision. “Ah, the running wall – that’s something we eliminated due to design reasons, but there will still be a lot of flexibility in how you move, that’s for sure.”
Previously, the game featured the player character using Mantis Blades (the game’s sword-shaped appendages that can be hidden within your own arms) in combination with running up the wall, to perch in hard-to-reach places. You can see wall-running in action via this time-stamped link to the 2018 48-minute gameplay demo. In the clip, V uses his Mantis Blades to run along a wall, scan some thugs, before jumping in and slaying them. Based on Pears’s comments, it’s unclear if the Mantis blades could still be used to perch in some way, perhaps in designated spots rather than anywhere a wall could reach. Pears noted that there will be other methods of travel available to the player when the game launches on November 19.
In other Cyberpunk 2077 news, you can check out the PC-exclusive ray tracing effects that Nvidia revealed last week. If you don’t have your solution yet, check out this article that includes 10 essential anime series you must see if you plan to watch Cyberpunk: Edgerunners when it releases in 2022.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.